Source: Anais. Conference titles: Congresso Brasileiro de Informática na Educação - CBIE. Unidade: ICMC
Subjects: COMPUTADOR NO ENSINO, JOGOS EDUCATIVOS, JOGOS ELETRÔNICOS
ABNT
TODA, Armando Maciel et al. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education. 2020, Anais.. Porto Alegre: SBC, 2020. Disponível em: https://doi.org/10.5753/cbie.sbie.2020.471. Acesso em: 21 maio 2024.APA
Toda, A. M., Pereira, F. D., Klock, A. C. T., Santos, W. O. dos, Palomino, P. T., Rodrigues, L. A. L., et al. (2020). For whom should we gamify?: Insights on the users' intentions and context towards gamification in education. In Anais. Porto Alegre: SBC. doi:10.5753/cbie.sbie.2020.471NLM
Toda AM, Pereira FD, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Oliveira EHT de, Gasparini I, Cristea AI, Isotani S. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education [Internet]. Anais. 2020 ;[citado 2024 maio 21 ] Available from: https://doi.org/10.5753/cbie.sbie.2020.471Vancouver
Toda AM, Pereira FD, Klock ACT, Santos WO dos, Palomino PT, Rodrigues LAL, Oliveira EHT de, Gasparini I, Cristea AI, Isotani S. For whom should we gamify?: Insights on the users' intentions and context towards gamification in education [Internet]. Anais. 2020 ;[citado 2024 maio 21 ] Available from: https://doi.org/10.5753/cbie.sbie.2020.471